
The red man is bored. He wants to relieve his boredom by going higher. How high can you take it? Don't let it fall down :) You can find too games on ripogame.com ripogame.com wishes you good games.
Red Man : Jumping is perfect for a sixty-second break that turns into fifteen minutes. Simple rules, infinite improvement: how high can you get this time? Controls: The entire game runs on a single action. Master when to use it and you've mastered the game. Tips to get better: Look at what the top scores on leaderboards have in common — it's usually a specific strategy. Default controls exist for a reason, but most games let you remap. Use what feels natural. If something isn't working, try the opposite. Staying passive in an aggressive game (or vice versa) often breaks a losing streak. If you're drawn to games with a red, man, jumping flavor, Red Man : Jumping hits that spot cleanly. Challenge someone else to beat your Red Man : Jumping score — it's half the point.